-Eyes Dragon Deck Breakdown

Main Deck

SR Rarity
Ariane the Labrynth Servant
SR Rarity
Ariane the Labrynth Servant
SR Rarity
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    UR Rarity
    Big Welcome Labrynth
    UR Rarity
    Big Welcome Labrynth
    UR Rarity
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

        SR Rarity
        Dimensional Barrier
        SR Rarity
        Dimensional Barrier
        SR Rarity
        Dimensional Barrier
        Trap Normal
        Dimensional Barrier

          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

           Rarity
          Dominus Impulse
           Rarity
          Dominus Impulse
           Rarity
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

            SR Rarity
            Powersink Stone
            SR Rarity
            Powersink Stone
            SR Rarity
            Powersink Stone
            Trap Continuous
            Powersink Stone

              Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

              UR Rarity
              Transaction Rollback
              UR Rarity
              Transaction Rollback
              UR Rarity
              Transaction Rollback
              Trap Normal
              Transaction Rollback

                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                SR Rarity
                Trap Trick
                SR Rarity
                Trap Trick
                SR Rarity
                Trap Trick
                Trap Normal
                Trap Trick

                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                  UR Rarity
                  Welcome Labrynth
                  UR Rarity
                  Welcome Labrynth
                  UR Rarity
                  Welcome Labrynth
                  Trap Normal
                  Welcome Labrynth

                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                    Need 25 UR

                    UR Rarity
                    Kashtira Fenrir1 card
                    UR Rarity
                    Kashtira Unicorn1 card
                    UR Rarity
                    Maxx "C"1 card
                     Rarity
                    Nightmare Apprentice1 card
                    UR Rarity
                    Nightmare Magician1 card
                    UR Rarity
                    The Winged Dragon of Ra - Sphere Mode1 card
                     Rarity
                    Cyber Jar1 card
                    UR Rarity
                    Black Luster Soldier - Soldier of Chaos1 card
                    UR Rarity
                    Borrelcode Dragon1 card
                    UR Rarity
                    Borreload Dragon1 card
                    UR Rarity
                    Rasterliger1 card
                    UR Rarity
                    Topologic Zeroboros1 card
                    UR Rarity
                    Underworld Goddess of the Closed World1 card
                    UR Rarity
                    Astrograph Sorcerer1 card
                    UR Rarity
                    Odd-Eyes Pendulum Dragon1 card
                    UR Rarity
                    Performapal Monkeyboard1 card
                    UR Rarity
                    Odd-Eyes Arc Pendulum Dragon2 card
                    UR Rarity
                    Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
                    UR Rarity
                    Odd-Eyes Rebellion Dragon Overlord1 card
                    UR Rarity
                    Heavy Storm1 card
                    UR Rarity
                    Monster Reborn1 card
                    UR Rarity
                    One Day of Peace1 card
                    UR Rarity
                    Pressured Planet Wraitsoth1 card
                    UR Rarity
                    Triple Tactics Talent1 card

                    Main: 40 Extra: 15

                    SR Rarity
                    3 cardAbominable Unchained Soul
                    SR Rarity
                    3 cardAbominable Unchained Soul
                    Abominable Unchained Soul
                    DARK 8
                    Abominable Unchained Soul
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


                    SR Rarity
                    1 cardGorz the Emissary of Darkness
                    SR Rarity
                    1 cardGorz the Emissary of Darkness
                    Gorz the Emissary of Darkness
                    DARK 7
                    Gorz the Emissary of Darkness
                    • ATK:

                    • 2700

                    • DEF:

                    • 2500


                    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                    UR Rarity
                    1 cardKashtira Fenrir
                    UR Rarity
                    1 cardKashtira Fenrir
                    Kashtira Fenrir
                    EARTH 7
                    Kashtira Fenrir
                    • ATK:

                    • 2400

                    • DEF:

                    • 2400


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                    R Rarity
                    1 cardKashtira Ogre
                    R Rarity
                    1 cardKashtira Ogre
                    Kashtira Ogre
                    WATER 7
                    Kashtira Ogre
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                    UR Rarity
                    1 cardKashtira Unicorn
                    UR Rarity
                    1 cardKashtira Unicorn
                    Kashtira Unicorn
                    WIND 7
                    Kashtira Unicorn
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                    SR Rarity
                    1 cardLava Golem
                    SR Rarity
                    1 cardLava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    UR Rarity
                    1 cardMaxx "C"
                    UR Rarity
                    1 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                     Rarity
                    1 cardNightmare Apprentice
                     Rarity
                    1 cardNightmare Apprentice
                    Nightmare Apprentice
                    DARK 6
                    Nightmare Apprentice
                    • ATK:

                    • 2000

                    • DEF:

                    • 1700


                    You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


                    UR Rarity
                    1 cardNightmare Magician
                    UR Rarity
                    1 cardNightmare Magician
                    Nightmare Magician
                    DARK 7
                    Nightmare Magician
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.


                    R Rarity
                    1 cardOdd-Eyes Wizard Dragon
                    R Rarity
                    1 cardOdd-Eyes Wizard Dragon
                    Odd-Eyes Wizard Dragon
                    DARK 7
                    Odd-Eyes Wizard Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.


                    SR Rarity
                    1 cardSanta Claws
                    SR Rarity
                    1 cardSanta Claws
                    Santa Claws
                    LIGHT 6
                    Santa Claws
                    • ATK:

                    • 1200

                    • DEF:

                    • 2500


                    You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                    SR Rarity
                    1 cardScareclaw Kashtira
                    SR Rarity
                    1 cardScareclaw Kashtira
                    Scareclaw Kashtira
                    EARTH 7
                    Scareclaw Kashtira
                    • ATK:

                    • 0

                    • DEF:

                    • 2600


                    During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


                    R Rarity
                    1 cardSpirit Reaper
                    R Rarity
                    1 cardSpirit Reaper
                    Spirit Reaper
                    DARK 3
                    Spirit Reaper
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                    SR Rarity
                    1 cardTearlaments Kashtira
                    SR Rarity
                    1 cardTearlaments Kashtira
                    Tearlaments Kashtira
                    WATER 7
                    Tearlaments Kashtira
                    • ATK:

                    • 2300

                    • DEF:

                    • 1200


                    During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                    UR Rarity
                    1 cardThe Winged Dragon of Ra - Sphere Mode
                    UR Rarity
                    1 cardThe Winged Dragon of Ra - Sphere Mode
                    The Winged Dragon of Ra - Sphere Mode
                    DIVINE 10
                    The Winged Dragon of Ra - Sphere Mode
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                    R Rarity
                    1 cardZalamander Catalyzer
                    R Rarity
                    1 cardZalamander Catalyzer
                    Zalamander Catalyzer
                    FIRE 4
                    Zalamander Catalyzer
                    • ATK:

                    • 1600

                    • DEF:

                    • 200


                    You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.


                     Rarity
                    1 cardCyber Jar
                     Rarity
                    1 cardCyber Jar
                    Cyber Jar
                    DARK 3
                    Cyber Jar
                    • ATK:

                    • 900

                    • DEF:

                    • 900


                    FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                    UR Rarity
                    1 cardAstrograph Sorcerer
                    UR Rarity
                    1 cardAstrograph Sorcerer
                    Astrograph Sorcerer
                    DARK 71
                    Astrograph Sorcerer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                    SR Rarity
                    1 cardChronograph Sorcerer
                    SR Rarity
                    1 cardChronograph Sorcerer
                    Chronograph Sorcerer
                    DARK 68
                    Chronograph Sorcerer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1700


                    [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                    UR Rarity
                    1 cardOdd-Eyes Pendulum Dragon
                    UR Rarity
                    1 cardOdd-Eyes Pendulum Dragon
                    Odd-Eyes Pendulum Dragon
                    DARK 74
                    Odd-Eyes Pendulum Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


                    SR Rarity
                    1 cardOdd-Eyes Phantasma Dragon
                    SR Rarity
                    1 cardOdd-Eyes Phantasma Dragon
                    Odd-Eyes Phantasma Dragon
                    DARK 8
                    Odd-Eyes Phantasma Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    [ Pendulum Effect ] You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn. [ Monster Effect ] If you have 2 cards in your Pendulum Zones and a face-up "Odd-Eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn.


                    SR Rarity
                    1 cardOdd-Eyes Phantom Dragon
                    SR Rarity
                    1 cardOdd-Eyes Phantom Dragon
                    Odd-Eyes Phantom Dragon
                    DARK 74
                    Odd-Eyes Phantom Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    [ Pendulum Effect ] Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.


                    UR Rarity
                    1 cardPerformapal Monkeyboard
                    UR Rarity
                    1 cardPerformapal Monkeyboard
                    Performapal Monkeyboard
                    EARTH 61
                    Performapal Monkeyboard
                    • ATK:

                    • 1000

                    • DEF:

                    • 2400


                    [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                    SR Rarity
                    2 cardPerformapal Skullcrobat Joker
                    SR Rarity
                    2 cardPerformapal Skullcrobat Joker
                    Performapal Skullcrobat Joker
                    DARK 48
                    Performapal Skullcrobat Joker
                    • ATK:

                    • 1800

                    • DEF:

                    • 100


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


                    UR Rarity
                    2 cardOdd-Eyes Arc Pendulum Dragon
                    UR Rarity
                    2 cardOdd-Eyes Arc Pendulum Dragon
                    Odd-Eyes Arc Pendulum Dragon
                    DARK 78
                    Odd-Eyes Arc Pendulum Dragon
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    [ Pendulum Effect ] If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [ Monster Effect ] ''Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.''


                    SR Rarity
                    2 cardDuelist Alliance
                    SR Rarity
                    2 cardDuelist Alliance
                    Duelist Alliance
                    Spell Normal
                    Duelist Alliance

                      If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


                      UR Rarity
                      1 cardHeavy Storm
                      UR Rarity
                      1 cardHeavy Storm
                      Heavy Storm
                      Spell Normal
                      Heavy Storm

                        Destroy all Spell and Trap Cards on the field.


                        UR Rarity
                        1 cardMonster Reborn
                        UR Rarity
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          UR Rarity
                          1 cardOne Day of Peace
                          UR Rarity
                          1 cardOne Day of Peace
                          One Day of Peace
                          Spell Normal
                          One Day of Peace

                            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                            UR Rarity
                            1 cardPressured Planet Wraitsoth
                            UR Rarity
                            1 cardPressured Planet Wraitsoth
                            Pressured Planet Wraitsoth
                            Spell Field
                            Pressured Planet Wraitsoth

                              When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                              R Rarity
                              1 cardShard of Greed
                              R Rarity
                              1 cardShard of Greed
                              Shard of Greed
                              Spell Continuous
                              Shard of Greed

                                Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                                SR Rarity
                                1 cardSpiral Flame Strike
                                SR Rarity
                                1 cardSpiral Flame Strike
                                Spiral Flame Strike
                                Spell Normal
                                Spiral Flame Strike

                                  Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    SR Rarity
                                    1 cardHeavy Storm Duster
                                    SR Rarity
                                    1 cardHeavy Storm Duster
                                    Heavy Storm Duster
                                    Trap Normal
                                    Heavy Storm Duster

                                      Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                                      Tag(s):

                                      SR Rarity
                                      1 cardMirror Force
                                      SR Rarity
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        SR Rarity
                                        1 cardBeast-Eyes Pendulum Dragon
                                        SR Rarity
                                        1 cardBeast-Eyes Pendulum Dragon
                                        Beast-Eyes Pendulum Dragon
                                        EARTH 8
                                        Beast-Eyes Pendulum Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.


                                        R Rarity
                                        1 cardBrave-Eyes Pendulum Dragon
                                        R Rarity
                                        1 cardBrave-Eyes Pendulum Dragon
                                        Brave-Eyes Pendulum Dragon
                                        DARK 8
                                        Brave-Eyes Pendulum Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                        R Rarity
                                        1 cardOdd-Eyes Vortex Dragon
                                        R Rarity
                                        1 cardOdd-Eyes Vortex Dragon
                                        Odd-Eyes Vortex Dragon
                                        WIND 7
                                        Odd-Eyes Vortex Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                                        SR Rarity
                                        1 cardRune-Eyes Pendulum Dragon
                                        SR Rarity
                                        1 cardRune-Eyes Pendulum Dragon
                                        Rune-Eyes Pendulum Dragon
                                        DARK 8
                                        Rune-Eyes Pendulum Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon". ● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase. ● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.


                                        UR Rarity
                                        1 cardBlack Luster Soldier - Soldier of Chaos
                                        UR Rarity
                                        1 cardBlack Luster Soldier - Soldier of Chaos
                                        Black Luster Soldier - Soldier of Chaos
                                        EARTH
                                        Black Luster Soldier - Soldier of Chaos
                                        • ATK:

                                        • 3000

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom-Right


                                        3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                        UR Rarity
                                        1 cardBorrelcode Dragon
                                        UR Rarity
                                        1 cardBorrelcode Dragon
                                        Borrelcode Dragon
                                        DARK
                                        Borrelcode Dragon
                                        • ATK:

                                        • 2500

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom-Right


                                        2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.


                                        UR Rarity
                                        1 cardBorreload Dragon
                                        UR Rarity
                                        1 cardBorreload Dragon
                                        Borreload Dragon
                                        DARK
                                        Borreload Dragon
                                        • ATK:

                                        • 3000

                                        • LINK-4

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom-Left

                                        Bottom-Right


                                        3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                        UR Rarity
                                        1 cardRasterliger
                                        UR Rarity
                                        1 cardRasterliger
                                        Rasterliger
                                        LIGHT
                                        Rasterliger
                                        • ATK:

                                        • 2000

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                                        UR Rarity
                                        1 cardTopologic Zeroboros
                                        UR Rarity
                                        1 cardTopologic Zeroboros
                                        Topologic Zeroboros
                                        DARK
                                        Topologic Zeroboros
                                        • ATK:

                                        • 3000

                                        • LINK-4

                                        Link Arrow:

                                        Top-Left

                                        Top-Right

                                        Bottom-Left

                                        Bottom-Right


                                        2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                        UR Rarity
                                        1 cardUnderworld Goddess of the Closed World
                                        UR Rarity
                                        1 cardUnderworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Right

                                        Bottom

                                        Bottom-Right


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        UR Rarity
                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                        UR Rarity
                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        LIGHT
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                        R Rarity
                                        1 cardOdd-Eyes Absolute Dragon
                                        R Rarity
                                        1 cardOdd-Eyes Absolute Dragon
                                        Odd-Eyes Absolute Dragon
                                        WATER
                                        Odd-Eyes Absolute Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2500


                                        2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                                        R Rarity
                                        1 cardMagician of Hope
                                        R Rarity
                                        1 cardMagician of Hope
                                        Magician of Hope
                                        LIGHT8
                                        Magician of Hope
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        [ Pendulum Effect ] Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.


                                        SR Rarity
                                        1 cardOdd-Eyes Raging Dragon
                                        SR Rarity
                                        1 cardOdd-Eyes Raging Dragon
                                        Odd-Eyes Raging Dragon
                                        DARK1
                                        Odd-Eyes Raging Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.


                                        UR Rarity
                                        1 cardOdd-Eyes Rebellion Dragon Overlord
                                        UR Rarity
                                        1 cardOdd-Eyes Rebellion Dragon Overlord
                                        Odd-Eyes Rebellion Dragon Overlord
                                        DARK4
                                        Odd-Eyes Rebellion Dragon Overlord
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        [ Pendulum Effect ] Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. [ Monster Effect ] 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn.



                                        -EYES DRAGON Decks in MASTER DUEL








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